Made by:thomasalan
This 5 player map is modeled from one of my favorite zero hour maps the four corner bases start with a boss command center they can capture inside their base area. The center player don't get one because it messes up the AI but to make it more balanced the middle player has more resources available to make up for no boss command center. The middle base starts with a icbm that is in it's base area as well to capture. The 4 corner players have to look for the other 4 icbms on islands to thier left and right of their bases, also other goodies are on the islands. This map can be used for skirmish and online play I had the most fun with it online. Good map for the combat chinook. Capture, capture, capture is how you turn the tables in this map.
A D-Day style Desert map. Three players at the beach area take on two players on the high plateau. Plenty of room to build and a good supply of money all around. Lots of tech goodies to capture. The idea is for the three players on the beach to battle their way to the two players on the high plateau.
This is a very nice temperate/desert map. And as the name would suggest, it is a night map complete with stormy weather, including rain, thunder, and lighting to set the mood. Money is in short supply as each player gets one supply dock...use your money wisely. Good amount of room to build.
This is a general challenge map where the central player is meant to defeat all players around them. The central player is given more resources and better defence opportunities. Online and skirmish games are supported on this map. To use this map properly set the central player by themselves and set up the other players on 1 team.